Mission Discovery in Ark: Awakening​

Mission Discovery in Ark: Awakening It has been some while since our previous update, so I just wanted togive an overview on couple of improvements we did in Ark: Awakening.Also, might be interesting for you to check the previous article.In Ark, the first player that achieves all objectives on their...

Improving Board Layout in Ark: Awakening​

Improving Board Layout in Ark: Awakening It has been some while since our previous update, so I just wanted to give an overview on couple of improvements we did in Ark: Awakening. Also, might be interesting for you to check the next article.In Ark, the board is modular and revealed...

Game Design: Balancing Ark: Awakening

Game Design: Balancing Ark: Awakening In this update I will cover how we balanced the game elements in Ark. It is a game design post involving some mathematics. In Ark: Awakening there are room upgrades, biodome upgrades, asymmetric factions, artifact cards and side missions - all of these providing different...

Plastic Insert in Ark: Awakening​

Plastic Insert in Ark: Awakening Matt Healey designed our plastic insert, here's the draft you can see. The room tiles and cards will be placed vertically for easier management. Also, we will have the signs for the room groups depicted next to them. We love it! What about you? Comments...

Game Design: Simple but Smart Automata

Game Design: Simple but Smart Automata In the co-op mode "It Learns" - I wanted an difficult automated opponent that adapts to what the players (challengers) do. So, I wanted a smart Automata, but at the same time I wanted an Automata that is simple to play, one requiring not...